Terms are in alphabetical order. Each one links to the page where it matters most.
- Availability
- The share of time a service works for its users, measured against its service level objective. See Platform Health.
- Backlog
- The ordered list of work for a team. The Product Owner orders it. See Refine the backlog.
- Business Executive
- A senior business leader who sponsors ideas in Discovery and signs off the plan at Quarterly Planning. Not a Product Operations role. See Discovery.
- Capacity plan
- How many team-sprints each Home Team has for the quarter, split into the Run allowance, the Discretionary share and project work. See Plan resources and capacity.
- Change
- Work that makes something new or better: strategic projects delivered by cross-functional project teams, plus Discretionary work delivered by static Home Teams. See The value delivery system.
- Cut line
- The point in the ranked portfolio list where planned work reaches the capacity forecast. Ideas above it pass Gate 2. See Prioritize the portfolio.
- Daily scrum
- A 15-minute daily meeting where the Developers plan the day towards the sprint goal. See Run the daily scrum.
- Definition of Done
- The checks every item must pass before it counts as done and can be shown at the sprint review. See Scrum at Pecos Mutual.
- Definition of Ready
- The checks a backlog item must pass before it can go into a sprint. See Scrum at Pecos Mutual.
- Delivery
- The third stage of the Change lifecycle, where the project team practices Scrum to deliver the project. See Scrum at Pecos Mutual.
- Dependency board
- The board used at Quarterly Planning to show every cross-team dependency by sprint, agreed by both teams. See Run the Quarterly Planning session.
- Developers
- Everyone on a Scrum team who builds, tests and releases the work, whatever their job title. See Scrum at Pecos Mutual.
- Discovery
- The first stage of the Change lifecycle: high-level ideation, estimation and prioritization, where Business Executives work with Product Managers. See Discovery.
- Discretionary work
- Smaller, ongoing change that one Home Team can deliver alone, of size S or smaller, needing no new budget. It goes through a light intake into the Home Team's backlog. See Run, Change and Discretionary work.
- Error budget
- The amount of unreliability an SLO allows in a month. A 99.9% SLO allows about 43 minutes of downtime. When the budget is used up, reliability work goes first. See Platform Health.
- Gate 1: Idea accepted
- The intake decision that a business case is worth a design and an estimate. See Take in an idea.
- Gate 2: Ready for planning
- The decision that a project has a reviewed design, a size of L or smaller and a ranking above the cut line, so it moves to Planning. See Prioritize the portfolio.
- Home Team
- A static team that owns a set of platforms and a business area for the long term. It handles that area's Run work and delivers its Discretionary work. See Run, Change and Discretionary work.
- Incident
- Any unplanned interruption to a service, or a drop in its quality. See Incident Management.
- Incident commander
- The person who coordinates a Sev 1 or Sev 2 response, from a trained rota. They coordinate; they don't fix. See Triage and declare an incident.
- Incident Management
- The Run practice of detecting, declaring, resolving and learning from incidents. See Incident Management.
- Milestone
- A working, demonstrable step towards a goal, with a testable "done when" and a target sprint. See Set goals and milestones.
- Milestone plan
- A project's goals, milestones, dependencies and risks for one quarter. See the milestone plan template.
- MTTR (mean time to restore)
- The average time from the start of an incident to service being restored. See Platform Health.
- One-page business case
- The one-page summary of a strategic idea's problem, outcome and measures, used at idea intake. See the business case template.
- Planning
- The second stage of the Change lifecycle, where resource management and planning turn prioritized projects into goals and milestones for delivery within about 3 months. See Planning.
- Platform Health
- The Run practice of measuring and looking after each platform's reliability, performance, security and cost. See Platform Health.
- Post-incident review
- A blameless review held within 5 working days of a Sev 1 or Sev 2 incident, ending in tracked actions. See Run a post-incident review.
- Product Manager
- Decides what is worth building and why, and owns the health of their platforms. See the Product Manager guide.
- Product Owner
- Owns a team's backlog and the value each sprint delivers. See the Product Owner guide.
- Program Manager
- Looks across the portfolio, leads capacity planning and runs Quarterly Planning. See the Program Manager guide.
- Project Manager
- Keeps one strategic project on its path through its milestone plan, risks and dependencies. See the Project Manager guide.
- Project team
- A cross-functional team formed from Home Team members to deliver one strategic project. See Plan resources and capacity.
- Quarterly Planning
- The one-day session in the last week before each quarter, where teams confirm their plans and Business Executives sign them off. See Run the Quarterly Planning session.
- Run
- Run-the-business work done by teams through Incident Management and Platform Health. See The value delivery system.
- Run allowance
- The share of a Home Team's capacity set aside for Run work before any is committed to Change. Our default is 20%. See Plan resources and capacity.
- Scrum Master
- Coaches a team in Scrum, facilitates its events and clears impediments. See the Scrum Master guide.
- Severity (Sev 1 to Sev 4)
- How serious an incident is, from Sev 1 (critical: a core service down, or data at risk) to Sev 4 (low: no real effect on users yet). See the severity table.
- SLO (service level objective)
- The availability or performance target for a service, such as 99.9% availability. See Platform Health.
- Sprint
- A two-week timebox in which a team delivers a working increment. A quarter has six sprints. See Scrum at Pecos Mutual.
- Sprint goal
- The one-sentence outcome a team commits to for a sprint. See Run a sprint planning session.
- Strategic project
- A larger change the business chooses on purpose, delivered by a cross-functional project team through Discovery, Planning and Delivery. See The value delivery system.
- T-shirt size
- A rough project size from XS to XL, counted in team-sprints. XL must be split before Gate 2. See Estimate with T-shirt sizes.
- Team-sprint
- One team working for one two-week sprint. The unit we use for sizes and capacity. See Estimate with T-shirt sizes.
- Velocity
- The amount of work a team completes in a sprint, averaged over recent sprints, used as a guide when planning. See Run a sprint planning session.